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Oceanic Rise was the fifth Zee Bawx event, possibly starting sometime in late 2014 and ending sometime in 2015; made as a successor to Blizzards of Imaginia to allow for 1.5 and 2.0 players to obtain the FIRE and ICE commands. This event also added the Ground and Water badges, though if these were ever used is unknown.
As the story goes, due to complications, the Titan of Two retire and come along Boal and Firados.
Amongst time Borlor rises and Firados stands tall, if Maridu and Caliron are out of the picture, and Boal is now man of ice... whom sits upon the coral throne? - Event teaser
On the planet of Val, the Primals of ground and water rested under its surface. One night the Water Primal raised the Oceanic Spire, stepping over the boundaries between water and earth. Gridillian rose from Aldorin to declare war, Caliron (who was nearby) would be alerted of this and contact Firados and Borlor to attempt to calm the Primals, though this only left the two friends arguing on how to exactly deal with them, having a miniature war of their own.
At the end, the Water Primal lowered their spire, and all was well.
The event was a PvP event between four factions: ICE, FIRE, GROUND and WATER — playing the event was completely optional. Winning 2/3 rounds for the player's team would reward all team members with their side's respective badge. It also expanded on BoI's class system, instead of just generic minions, each player could choose a specific class to fight their enemies better.
The Leader was a moderator only support class, they are given the ability to summon high damage minions and increased walkspeed. There could be more than one leader in a team.
The Warrior was a close-ranged offensive class, they are given a longsword and HP boost to encourage players to fight directly on the field.
The Assassin was a close-ranged offensive class, they are given a dagger and the ability to turn invisible to encourage players to infiltrate defenses and take enemies by surprise.
The Archer was a long-ranged offensive class, they are given a swift bow, quiver, and a walkspeed boost. They are the only counter to Leaders.
The Healer was a support class, they are given a stick and the ability to heal other players.