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Corrotaev

From Zee Bawx Wiki
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Info

Corrotaev (Originally spelt Corruptives or Corruptaevs) are one of the many species that inhabit Zee Bawx, with them being the primary antagonistic force for all Zee Bawx lore branches. They are typically malevolent, with their souls being constructs of corrupted persons, consuming biomatter to spread the corruption; they are created by the Void, and reside in the Void. They are very violent against Entas and Djinn, having the ability to corrupt them and turn them to the side of the Void.

Physical Attributes

Corrotaevs take on many different forms, however their main attributes are all the same. They are typically gelatinous and liquid-like, being able to easily travel and corrupt. They have white glowing sensory sacs, used for seeing and listening; If they are destroyed, the Corrotaev will be temporarily blinded and deaf.

Corruptive Logs

First Sightings Log

Corruptive Logs is a list of all the Corrotaevs we've confirmed sightings of, and our observations as to what they do.

Log #1 "Mobility Forge"

Status: Indirectly Harmful

This Corrotaevs has been observed, it has no legs and slides, it moves rather slowly but has a large mouth on the bottom of its 'head'.

The Mobility Forge is named after the Corrotaevs Forges we've found a month ago, except... living ones. Their attribute is that they can devour dead Corrotaevs and revive them.

Said to contain tiny newborn Corrotaevs within its large hunchback, either as a source of food or to protect them, we are unsure.

Kill on sight.

Log #2 "Spider"

Status: Harmful

This Corrotaev has been observed, found in dark caves usually attached to the wall using its four legs, it has four eye-sacs and a stinger that can inject corruption into your veins, avoid the stinger or you will die. Stringer confirmed four months ago when Walker, Jona was stung, he knew it was inside him and insisted he drank Holy Light, burning his insides, we concluded the holy light killed him before the corruption did.

Kill on sight. Don't drink holy light.

Log #3 "Muffintop"

Status: Unconfirmed, Presumed Harmful.

This Corrotaev has been spotted, but not diagnosed. It has many legs, many eyes, a rounded head. Small, can move quickly. When we lost sight of it, a Walker was found with holes in his mask, and face, shortly after.

Kill on sight.

Log #4 "Stinging Fish"

Status: Harmful

This Corrotaev has been observed, it is long and possess the ability to fly. It has one large eye on its 'head' with two stingers coming off of it, similar to a fish. Stingers leave Walkers immobile so the Corrotaev can bond with them.

Kill on sight.

Log #5 "The Giver"

Status: Harmful

This Corrotaev has been observed, it is tall with a distorted humanoid shape, with a long trunk like nose, the nose's use is unknown, however it carries a large thin ball full of heated liquid, it can and will burn through Walker armor.

Kill on sight, ranged attacks only.

Log #6 "Corpse Walker"

Status: Harmful if Hosted

This Corrotaev has been observed, it has a long body that ends in tentacles. It has two arms that are used for latching onto things, but its true feat is the rods that it can shoot into the brain, to control the victim. Confirmed only controls the dead, it does not try and host on living. Cannot move very fast.

Kill on sight, bury the corpse but smash the head.

Log #7 "Speedster"

Status: Very Harmful

This Corrotaev has been sighted, but could not be diagnosed. What we do know is that it moves very quickly, and does not have legs. All victims have been found with their eyes gouged out by large claws. This Corrotaev uses Get-In-Get-Out tactics. Holy Light traps efficiently against.

Kill on sight - if you can.

Log #8 "Hydra"

Status: Harmful

This Corrotaev has based itself on an old painting we found, of a large lizard with three heads. Its strength is in its jaws, but due to regular corruptive nature, avoid cuts from its claws. Do not cut off heads, it will remove portions of its tail and get another. Duo-claws on back of legs for climbing steep mounds.

Kill on sight, do not run. It will catch you.

Log #9 "Flytrap"

Status: Harmful if Engaged

This Corrotaev has been observed, we have only seen it planted in the ground, in which a large 'trunk' will poke from the ground, blooming with a few black petals on top, where it will snag and poison anyone to approach the mysterious 'flower'

Kill on sight, do not smell the flower.

Log #10 "Baby Born"

Status: Harmless

This Corrotaev has been observed, didn't take long, this Corrotaev doesn't even understand bonding flesh yet, it could only consume small quantities of corruption, and jump around, as it lacked limbs or even a distinguished form.

Kill them while they're young.

Log #11 "Drill"

Status: Harmful

This Corrotaev has been observed, it is efficient in levitation magic and has a ring of sharp corruption shards that float around it quickly, acting as a shield and an easily projected weapon. Only threat is pierce.

Kill on sight, ranged attack only.

Log #12 "His Other Half"

Status: Harmful

Similar to the Corpse Walker, His Other Half or HOH, works by consuming a corpse but not consuming it immediately, it does not regular bond, instead it feasts on its hosted corpse little by little as a quick dosage of corruption. It has six legs and can move quickly, with a long tail good for whipping.

Kill on sight, quickly.

Log #13 "Abomination"

Status: Very Harmful

This Corrotaev is unique in the sense it can kill a corruptive, but keep its body intact, where it will apply the body to its own mass, forming a disgusting glop of arms and legs and many many eyes. It is very heavy and has powerful strikes. Slow walking speed.

Kill on sight, make sure no limb is still moving.

Log #14 "Gismo"

Status: Very Harmful

This Corrotaev has the ability to destroy and put together mechanics, however in its rebuilding process, it will add the mechanics to itself, in a way it can function as a weapon. The one we have discovered had found an old turret within the void's many ruins. It has it back to functionality and CAN shoot.

Avoid sectors where spotted for 2 full VoidShifts.

Log #15 "Desperates"

Status: Harmless

This Corrotaev , or, Corrotaevs are many newborns that have found the survival tactic to appear bigger than you really are. They will clump together to form a sort of mass, they cannot attack in this mass or act coordinately. Easy kill.

Kill on sight, do not lose any.

Log #16 "Wasp"

Status: Harmful

This Corrotaev has been observed, and acts like many of the ancient wasps, except ten times bigger and ten times deadlier. Stinger can inject poison.

Kill on sight with long range.

Log #17 "Intestine"

Status: Harmful

This small Corrotaev appears like a worm with two eyes, but last month we observed it forcing itself inside the mouth of a Walker, killing him on the inside by tearing at his throat and stomach with a small tooth.

Kill on sight, do not tear, open throat to retrieve.

Log #18 "Daddy"

Status: Kidnapper

Daddy is known for appearing as a humanoid shape, failing to replicate faces and posture, but it is known to replicate voices. It can act like a bird and repeat phrases perfectly, and use it to lure people, espically children using the voice of their parents. We have only seen it bring children to the void, not what it does with them, assume killing.

Kill on sight, give the children to the Escorts to return home.

Log #19 "Banshee"

Status: Harmful

Banshees are similar to their name, they will scream and hurt. Scream and hurt. Scream and hurt. Scream and hurt. Scream and hurt. Smells of blood.

Kill on sight, or hearing.

Log #20 "Baby Flytrap"

Status: Harmless

These babies have decided to become flytraps in their future, but have not developed the required organs to perform the role.

Kill them while they're young.

Log #21 "Venus Voidtrap"

Status: Harmful

Acts as a plant in order to trick prey. Similar to flytraps, in which they will extend a long corruption tentacle and ensnare prey, rendering it immobile and consuming it in a very slow and painful process. Even after it is destroyed, any immobile Walker will remain immobile.

Kill on sight, use ranged attacks only.

Log #22 "Tracker"

Status: Dangerous

Once they have found a scent, they will stop at nothing to pursue it. They will follow their target until they reach a large colony or gathering, at which point they will use a surprise tactic to kill as many as possible.

Kill on sight, advised to put Light Traps where you've been so as to trap the Tracker.

Log #23 "Black Widow"

Status: Harmless if Alone

Black Widows have been observed to work in packs, alone they are harmless with their low corruption mass, but in a pack of 20-or so they can overtake a Walker, Lightbombs ineffective due to scattering. Rarely ever seen outside of a pack.

Kill on sight, use Light Traps.

Log #24 "Puddle"

Status: Harmless

Literally does nothing. These Corrotaevs have no expectation to live, but wish not to die like most. So they sit still, covering their eye with corruption if danger is found, can be Soul Tracked, but is a waste of time.

Do not engage, waste of resources.

Log #25 "Eyemond"

Status: Dangerous if Alive for too Long

These Corrotaevs have been found to act like the infamous Mot, they will use their tentacles to snatch smaller objects onto themselves, leading to the creation of a much larger mass in which it will snatch even larger things.

Use explosives if too large. Kill on sight. Stole my glasses once.

Second Sightings Log

Ever since the first log, we have discovered a new batch of Corrotaevs, which seems to grow to this day

Log #B1 "Angler"

Status: Dangerous if Engaged

This Corrotaev is blob-like, but very good at hiding its massive jaws, so it can extend its large limb with a glowing eye-sac on the end of it, to lure those lost in darkness to its awaiting mouth.

Throw lightbomb at bulb.

Log #B2 "Deranged Walker"

Status: Dangerous

This Corrotaev has implanted itself within the brain of a Walker, making him crazy and hostile. The Walker removed his armor and covered himself in dead corruption, calling it "His true skin", he kept his holy light vials, and told us they are for us, as we are the Corrotaevs, and he is the one true walker.

Kill on sight, and may he find light once again.

Log #B3 "The Corpse"

Status: Dangerous

This Corrotaev can inject a poison that can prevent the feeling of pain, as it tears out your back and climbs inside your ribcage, tearing your arms and legs apart to wear them like socks and gloves. It will prolong your life until its final blow, it jabbing its entire head through your throat, exploding your head and replacing it with its own, it now owns your corpse as a suit.

AVOID CONTACT.

Log #B4 "Yhsrettulf"

Status: Harmless

This Corrotaev was figured a King Class as its ability to speak, but we soon found out it only says the same things over and over again, doesn't do anything other than that. It has been heard to say

"I was loved once", "Where's my Angel" (Relations to the mythed Legna?), "I am Fluttershy" (self named), "Help end this nightmare".

Kill on sight, end its suffering.

Log #B5 "Extraterrestrial Tin Can"

Status: Harmful

These... copper bodies have been overran by corruption, presumed to be Gismos. This copper body doesn't appear Valian made, and must have come from another, far off, sector. It has the ability to shoot lightning from a rod in its body.

Kill on sight, turn body into a trash can for recyclables.

Log #B6 "Princess"

Status: Undecided

This Corrotaev seems to consume any small lifeforms near itself. It also has the ability to create poisonous flowers every so often.

Kill it anyway.

Log #B7 "Miggabül"

Status: Dangerous

Fast, heavy, and armed with bone horns for ramming. Avoid this Corrotaev, it has tendancies of releasing its inner liquids out its mouth, do not touch it either. Has six legs for fast running and a large anchor on its tail for smashing. Kill quickly.

Kill on sight.

Log #B8 "Glow Worm"

Status: Dangerous

This Corrotaev is very obvious as it has coated itself with its inner white liquids, which makes it glow in the dark. However it possesses wings and can fly, has four jaws for snapping and can move quickly around the air. Do not attempt to ride it with hookshots. Just kill it, seriously Greg.

Kill on sight.

Special Logs

One way or another, these Corrotaevs are special cases.

Log #S1 "Noivla"

Status: Dangerous

Trait: Spells

Noivla has become a famous Corrotaev, with his wits and ability to use spells he has escaped the Void, what he is doing now is beyond us. Avoid at any cost, do not let him get hearts, avoid his shadow.

Kill on sight, if you can.

Log #S2 "Ycul"

Status: Psychologically Dangerous

Trait: Insanity

Ycul has been proven to not even exist, it is a figment of Noivla's broken mind that is somehow projected into ours, she can cause panic attacks and self-harm if you fail to distinguish the fact she is not real. She can come in many shapes and sizes, usually means Noivla is in an approximately 50 ft radius to you.

She is not real, do not engage. She is not real.

Log #S3 "Emalf"

Status: Dangerous

Trait: Mind Control

Emalf is also called the Puppet Master, he can bend your mind in ways you'd wish he couldn't, he can force you to dance or kill your parents with a flick of one of his four arms, do not stare into the eyes. Avoid any eye contact, and do not get too close to his massive jaws.

Do not engage, just run and don't look at it.

Log #S4 "Yroma"

Status: Dangerous when companied

Trait: Stealth, Friend

Yroma is never alone, do not engage her without expecting the big guy to show up. We have discovered they are connected, death of one will kill the other. Kill Yroma first, she is an easy target with her small frame, but she is covered in spines and has an enchantment on them, stabs feels like many burns. She can also activate a stealth spell. Whether or not he is stealth with her is beyond us.

Kill her, not the beast.

Log #S5 "Fafner"

Status: Very Dangerous

Trait: Strength, Size, Friend

Fafner is Yroma's 'other half', we have not seen its full body, but it has many ridged edges, assuming it has densified its entire outer body. when we have shot a ballista into its side, it seemed to glow from within, but not the same glow as the white a normal Corrotaev has, it seemed as if it was Holy Light, it even burned the wound even more, why a Corrotaev would eat a vial of holy light as we assume, is beyond us.

Kill Yroma, try to fend off the beast.

Log #S6 "Mot"

Status: Very Dangerous, Primal

Trait: Size, Strength, Armor, Camoflauge

Mot is no longer within the void, and has moved out to an unexplored gate, our scouts have found lifeforms who explained the location to be called "Hossin", a swamp-like continent that has been closed off completely due to the appearance of Mot. Mot is by far the largest Day Walker there is, if excluding the Gate Keeper, and is the only Corrotaev able to actually fight off the Gate Keeper. Mot has gained its size by large corruption intake and attaching objects to its shell with its many tentacles. It has six legs that are very similar to the trunks of Hossin's trees, with its body blending in with the dense leaves. The inhabitants have not been able to hurt Mot, as they lack Holy Magic, so they used teleporters to escape the land to their other inhabited continents.

Log #S7 "Legna"

Status: Harmless, Myth

Trait: Emotions

Legna is believed to be a Corrotaev capable of actual emotions beyond the few a Corrotaev can have, even expanding to lust. Legna is also explained to have a hatred for its own kind, and the darkness, instead it wants to live within the light, trying however it can to enter the light. However the light burns at it, with Legna refusing to kill anything, it lacks corruption mass and may die off soon.

Kill upon confirmation that it exists.

Log #S8 "The Gate Keeper"

Status: Dangerous

Trait: GKorruption, Size, The Cage, Can Open Gates

The Gate Keeper is known for his job to find Primal Corrotaevs and return them to the Void using The Cage. If large bodies of corruption are detected, the Gate Keeper can open a Mega Gate and chase after the escaped Primal Corrotaev. The Corrotaev cannot in return consume the Gate Keeper, because its corruption is unique, we call this "GKorruption", as he can consume them, and place them in The Cage, but they cannot consume it. The Cage acts as a consumption state, making the Corrotaev immobile and unable to do anything, even spellcasting, but they are still alive. Only Mot has been able to combat the Gate Keeper, to the point it would actually leave Hossin and return to the Void, calling the planet Mot resides, lost.

Do not engage, do not follow to its cave.

Log #S9 "Edutiprut"

Status: Dangerous, Primal

Trait: Large

This Corrotaev has not been observed, all we know is it lacks eyes and spills its white insides out of its jaw.

Engage with a team of at least 15 Walkers.

Log #S10 "htraE"

Status: Dangerous, Planet

Trait: It's an Entire Planet.

Htrae was one of the Corrotaevs who assisted on the destruction of a planet called "Earth", due to the inhabitants lack of holy light, the attack was unable to be stopped, and we believe the inhabitants have all died. The Corrotaevs left on the planet when the gates closed then fought each other, leaving Htrae as the last to live, who worked his way to consuming the planet, becoming a large corruptive ball, stuck in orbit, but believed to be slowly evolving to learn how to escape the orbit.

Log #S11 "Tobor"

Status: Dangerous

Trait: Fast, long nail-shaped bones.

Known to lure people in with its shape and sound, resembling a starven old person who is crying loudly, if approached it will viciously attack the victim with its nails, scratching at their face and tearing into it easily.

Log #S12 "Kaylet"

Status: Moderately Harmful

Trait: Unknown

So far, all we could tell is that it is indeed a King Class, beyond that we have no idea what this thing does. And we're not willing to sacrifice any Walkers to find out.

Log #S13 "Noitaucave"

Status: Indirectly, and Directly Dangerous

Trait: Corrotaev-Spawning.

Noitaucave is easily found by its bright light, and loud sighing sounds. Do not get too close, or it will use an internal Corrotaev stash to form together a living Corrotaev that is under its will. So far we've never seen anything beyond a Rank 3 Corrotaev come out.

Kill quickly, kill any spawns.

Log #S15 "The Twins"

Status: Dangerous

Trait: Telepathic Communication, Strategy.

The Twins used to be twin brother and sister, before they both died at age of six. However, when the Corrotaev killed them, it failed at bonding their bodies. Something prevented the Corrotaev from using it, instead, the children sparked dark magic from their mana, and consumed the Corrotaev for themselves, to soon transform into Corrotaevs. These two Corrotaevs have minds, and can plan strategies using telepathy. They're also aware of their connection as brother and sister, but not of their human lives.

Do not engage, they WILL outwit you.

Corrotaev Classes

There are many classes of Corrotaev, each categorized like pieces to a chess game. The terms "Queen" and "King" are not gender specific, any corrupt soul can end up as either of the two.

Primal / Day Walker

(Void, Noivla)

Breaking from the chess game, Primals (Also known as Day Walkers) are the most powerful Corrotaevs, being able to break out of the Void itself. Primals are created when a Corrotaev (usually a King) is able to gain unusual amounts of corruption (usually by mass slaughtering and luring other; smaller Corrotaevs), allowing them to open the Void's various Dark Gates.

With newfound freedom, Primals will usually find a host (typically a corpse) to inhabit, allowing them to walk among Civilization. Some Primals choose to stay in the Void however, to retain their Primal status.

King Class

(Noivla, Emalf)

King Corrotaevs are the most dangerous of the normal Corrotaevs to come across. They are Corrotaevs with an active soul within them, allowing them to use magical abilities. Unlike the lower classes, they are not very social with each other. Other Corrotaevs avoid them out of pure fear of their potential.

Queen Class

Queen Corrotaevs are the second most dangerous. Though, instead of being outwardly dangerous, they are dangerous in the fact that they can spawn Pawns and Knights. It's recommended to kill a Queen, and then its children, as not doing so will lead to the children consuming their corpse to become stronger.

Rook Class

(The Rook)

Rooks are a very special class of Corrotaev. Rooks are created during the process of creating a King, if the soul is strongly connected to another person (parentally, platonically, romantically, ect.), the created Corrotaev will be given armor, and be given the divine task to defend the person or people who gave them the will to reject the corruption.

Despite of their emotional ties, the longer a Rook is around, the more violent, irrational, and protective they will become. This causes towns with Rooks to be targeted by mercenaries.

Bishop Class

Bishops are another special class of Corrotaev. Instead of immediately killing and consuming their target, they will instead keep the targets soul in a special sac, bringing it back to the Void to create more Kings through converting the targets soul into a dark soul.

Knight Class

Knights are considered a very dangerous class. Stronger than Pawns, and more on the offensive than Bishops, they are known for going into groups and ambushing their targets for the Void. They are very violent and should be killed after killing a Queen.

Pawn Class

Pawns are the default class of non-soul Corrotaev. While they are small and not at all powerful, their main goal is to consume as much biomatter as they can to become either a Knight, Bishop, or Queen.

Trivia

  • Corrotaevs have been a concept since Zee Bawx's inception (2010).
  • During 2013, GMD did a series of models of Zee Bawx Admins and Moderators as Corrotaevs.
  • Corrotaevs had two groups called "The Corruption Beasts" and "The Corruptives".
    • Both of these groups have been long defunct.
  • Corrotaevs are one of the few species to have a World Anvil page on them.